Hi guys,
I’m a concept artist looking to improve my 3D skills, I’ve been coming along decently, but I still struggle with a few aspects of modelling.
Namely, at the moment, I’m having trouble working out how to sink nice, clean screw holes into established topology. Like I say, I’m a concept artist, so I’m doing high-poly only for blockouts, paintovers and beauty renders.
I was looking at this beautiful model by Aleksei Riabtsev (https://www.artstation.com/artwork/rQzG2):

And I was struck by how nicely he’s managed to to set those holes into his model in fairly complex areas. I know he used 3DSMax for this model, but I’ve always used MAYA, and have been told they’re largely similar with regards to booleans etc.
But yeah, any advice on how to do this in maya?
Cheers


