modeling trabecula meshwork


#1

hey folks,

i´m looking for some good advice how to model a structure like this.

background:
very dense trabecula meshwork in the eye is being treated with lasers, so fluids can pass through more easily.

looks something like that:

the fast solution i came up with was placing splines randomly in space. then adding a sweep (rectangle) to all splines and an editable poly on top. after that i use a blobmesh to connect the single meshes with eatchother so i dont have to model the connections one by one.

an alternative would be the fracture voronoi script to produce the edges inside a volume.

since the laser treatment destroys parts of the mesh, blending from one state to another in post should be ok.
or do you guys see a simple solution how to even morph/animate the different states?

software: 3ds max 2015 with vray 2.5

thanks in advance! i´m looking forward to your replies.

greetings,
max


#2

Voxels in 3d Coat is perfect for this.


#3

Check out the Column maxscript by Duc Phan. It can generate very similar effect on the inside of a mesh, which you can then shell to become a solid. Also the Generate Topology procedural in the Graphite tools has a “skin” feature, which can be used to create similar structures as a shell.

http://www.ducphan.de/portfolio/column-maxscript/

I would probably attack this first with the maxscript to generate a basic structure, then take it to 3Dcoat or Zbrush to refine the results with sculpting.