
hey folks,
i´m looking for some good advice how to model a structure like this.
background:
very dense trabecula meshwork in the eye is being treated with lasers, so fluids can pass through more easily.
looks something like that:

the fast solution i came up with was placing splines randomly in space. then adding a sweep (rectangle) to all splines and an editable poly on top. after that i use a blobmesh to connect the single meshes with eatchother so i dont have to model the connections one by one.
an alternative would be the fracture voronoi script to produce the edges inside a volume.
since the laser treatment destroys parts of the mesh, blending from one state to another in post should be ok.
or do you guys see a simple solution how to even morph/animate the different states?
software: 3ds max 2015 with vray 2.5
thanks in advance! i´m looking forward to your replies.
greetings,
max