Hey guys,
I’m trying to come up with a way to model the holes for the “Pill” speaker by Dr. Dre.
I’ve seen this kind of stuff done in Zbrush before and I was wondering if someone could point me in the right direction on how to tackle this
Here’s a link to the speaker itself: http://www.beatsbydre.com/speakers/beats-pill/beats-pill,default,pd.html
Thanks!
Esteban
Modeling the holes for a speaker
Thanks informerman!!! I’ve scrolled through the videos and they seem to show exactly what I need to know. I’ll post results later if it works out 
Best,
Esteban
So I used the noise maker with an alpha and managed to punch out the holes. However the resulting geo ended up being too dense and messy for what I need it for (I’ll be rendering closeups)
Next step is looking into how I can model this the old school way…
try this http://youtu.be/zJj14OxfFkU
http://i.imgur.com/9oJvvxJ.jpg
the pink square wireframe below i used instead of the wireframe square box in the video,
i did use thickness, i think i used the zweleder plugin to weld it


Wow. That’s quite a cool/useful script right there. I’ll keep it for future projects 
In the end I went with a transparency map and a displacement map. Takes forever to render but Vray does a decent job at it.
Thanks again for the help!
Esteban
thank marcus_civis part of the script and credit to BLESTAR i think i spelled his name right,
he came up with the idea.
i used both people above to make the wireframe script
Yeah, I saw the whole tutorial, so it’s cool to see how it can be applied to any type of model 
I specially like the fact that you can use any shape besides the “standard” wireframe square.
I’m always surprised by the things that you can do with Zbrush these days.
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