Modeling Help


#1

I’ve got an existing model that has beveled corners throughout. I want to delete these beveled corners and create a 90° corner, so that I can eventually round these intersections - see image attached. Is there an easy way to accomplish this without having to move each segment into place and then optimizing? I thought maybe stitch & sew, but there doesn’t seem to be a setting to get the corners to meet without moving their planar positions. Like I said I have a lot of these corners and would appreciate any advice on a faster way. Thanks!


#2

Just drag the upper edge until it’s in vertical alignment with the lower edge.

Whether you want to dissolve the extra polygon which was the bevel is up to you.


#3

Thanks for the reply. I know I can do it manually, but there are so many of them. I was hoping there was a 2-click solution that would have them merge at 90° - much like AutoCAD’s trim tool. Sure would be nice. Thanks again for the input.


#4

This is Cinema 4d! You don’t get those sorts of modelling niceties here!

Some boffin may like to show how clever they are by knocking you up a script to do it auto-magically. Spirelli?

I use edge snapping and dissolve the extra polygons.


#5

Thanks Infograph. I appreciate the feedback. Looks like I’ll be doing this manually. In fact, I have determined it might be better just to build these imported models from scratch. A script that prompted a user to select both edges would be excellent.