Modeling ground in detail


#1

Just as the title suggests I am trying to create some realistic looking ground but simple displace and laying a texture over it with normal map is not giving me the satisfying result. I’m working with Blender but I’m sure it has a little (or nothing) to do with the tool I use to achieve what I want. My question is, does anyone have some tips on the workflow to get my ground to look realistic?

These are some of the results I would like to achieve:

IFA by Marcel Haladej
https://www.cgsociety.org/cgsarchive/newgallerycrits/g10/251410/251410_1370248710_large.jpg

EGR-8 mobile welding machine by Daniil Alikov
https://www.cgsociety.org/cgsarchive/newgallerycrits/g76/186076/186076_1375534634_large.jpg

Thanks ahead


#2

For the mud, you use a mixture of hand sculpting and procedural noise. For pebbles, debris, and so on, you model each piece individually, then use a scattering algorithm and/or hand place them.


#3

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