Hi all,
What would be the best way to model a 5 point star shape - it will need to, ultimately, be an editable poly with enough geometry to take into mudbox for sculpting. Would love to know how to do this so that it would also be able to handle turbosmooth.
I’ve tried the spline and extrude and it works but can’t seem to be clean geometry on the face of the shape. Didn’t have much luck shoring up the edges for subdivision either.
I also thought about creating a 3 sided cylinder and using array to get them in the star shap but got lost in the math and overlapping faces. 
Thank you for any suggestions.
Daf





