I think about the old days, when the models were a few polys, and the detail was added with the texture. I noticed in UT2004, that even now, a great variety of characters can be achieved using the same geometry.
My question is: Is or was there any good reason to use the same geometry (regarding the engine), or it was a freedom given for artist to screw around?
What do you think will come next? Because by adding more detail to the geometry, the ability to change the entire look dims.
Or…Is the texture changing possibility kept in mind in the skething and planning phase?
