I have a character in MB7.5 that I’ve animated using vicon motion capture data in the following way:
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Importing a bare biped skeleton rig that was exported to FBX by Maya7.0.1
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Characterizing the skeleton rig
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Importing the .c3d mocap data
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Creating an actor and marker set with optical input from the .c3d
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Aligning the characterized skeleton and actor as closely as possible
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Setting the character to take input from the actor and activating the actor input on the character
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Save character animation to an .fbx (binary) file
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Open original rig in Maya
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Import saved character animation
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Exclusive Merge
Now when I get to the part where I import the char. anim. (.FBX file) into Maya and tell it to merge, i get the following error:
"FBX Import Error
Node _____ has to resample its rotation because it has a PreRotation.
Since the node also has rotation limits, those limits cannot be applied due to the resampling and will be dropper"
I get this for 6 of the joints in my rig.
The animation transfers roughly, however the feet of my rig
are upturned (ankle rotate unnaturally so that the foot is basically parallel with the leg) and the arms seem to be doing the animation facing the opposite direction (elbows bend backward). I can’t figure out what’s going on with this, anyone have any hunches or flat out solutions?
Thanks!!!