Mirrored Bones


Why can’t we mirror bones and IK across an axis? Is that extraordinarily difficult? Is there a trick to it?


Been meaning to publish an XP script I have that does this… just been too busy. The inverse rotations can get tricky, but you can manually do it



You mean like this?



I was asking for that feature years ago. Really sad it is not there. Might be tricky to put in, but seems like a basic feature. :argh:


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