Hi, I am trying to mirror a noise shader inside the displacerobject. The result should be a symmetry noise distorted geometry. Ive tried the layer/transform effect shader on top on the noise. It looks okay in thematerial preview but does not work on the actual displacement. A workaround is to use the symmetry object on the mesh, but this causes some problems on the welding points, especially if the noise is animated. Any suggestions?
Mirror (symmetry) a noise shader?
Darter
#2
With the noise applied in UV space, you can mirrorr half of the UVs and stack them on top of the other half.