Hi guys.
What i want to achieve is to have controls on a face that can have perfectly mirrored translation\rotation. Meaning if i select the left and right controls they shoud rotate and translate in mirrored fashion. Now if i just mirror the joints and then try to do that one or 2 of the axis of rotation does NOT mirror and translation doesnt mirror at all.
Only solver that pops in my head is to group all left side joints and duplicate > scale to -1. All cool everything mirrors if i rotate or translate both sides.
Now the problem comes if i select only the right side controls\joints. Some of the axis are reversed, meaning if i try to rotate (for example) in rotateX, the joint\control rotates to the opposite side.
I’ve attached an image. Coud somebody please give me a hint of how i can make 2 objects to have all axis in rotation ranslation mirrored without having that trouble with the right side object?
Thanks a lot