In real life if you have a pitch dark room where you have a ball and in front of it a flashlight oriented towards a mirror, the ball will be lit by the light of the flashlight reflected by the mirror. In Maya this doesnt work when the scene is replicated, shouldnt the ball be lit by the reflected light regardless of global illumination?
[http://sor.typepad.com/.a/6a00d8350600cb53ef01a3fd1a8fdf970b-pi](http://sor.typepad.com/.a/6a00d8350600cb53ef01a3fd1a8fdf970b-pi)
[http://www.filefactory.com/file/66wh1d2se6m9/9_mirror_issue.7z](http://www.filefactory.com/file/66wh1d2se6m9/9_mirror_issue.7z)