I have continued “rough setting” for skin weights. For this time, I have add to use “Relax Weights” & “Smooth Weights” with basic “Sticky Weights”. Those effects can be seen in the bending area like waist, knees, elbows. It shows both good results and limit to deform. As I had done for Ver.1., I will add those muscles and Blendshape targets for this kind of place where shows the characteristics of movements.
After a short while to refine this weightings, I will switch to the facial rig (I guess), where I have to do a great improvement in quality.
C&C are welcome.
So to tell the truth, I’m using only 21 elements (muscles or bones) to rig Miranda for now. It’s very easy set-up but enough to preview. Yes, I know its limit for body expressions, however this easy set-up can be improved a little bit more.