Miranda [to Ver.2] ... (Nudity)


#361

Well.
I have to say great thanks to a man explicitly.

> Great Antropus

As you see, my source of imagination for facial rig is from your past great works.
Thanks a lot!! :bowdown:

(EDIT: )
Image replaced.

----- ----- ----- ----- ----- ----- 

Anyway.
I must make certain result for her as muscle rigged figure.
Keep it up!! > myself


#362

Good Morning! :slight_smile:
It’s sunny day in near Tokyo.

I’ve made an idea for later portraits.
Besides for facial rig, I have a appointment ot meet my master tonight, so there will be more progression.

C&C are welcome! :bowdown:


#363

Hi!! :slight_smile:

I made some other snapshots to meet with my master.
It might be silly to do this kind of machinegun shots not in movie but in still images, I have no choice to show these images without printed on papers.

For this time, I had done another refactoring for her muscle rig structure. I hope this is the last refactoring, I wish strongly!! :cry:

Therefore I can or must concentrate on the last process to the goal.
C&C are welcome! :bowdown:


#364

Oh Koji, it’s a stunning human model! She’s getting more perfect with every post.

Regards
Giom


#365

Thank you Giom, but I’m reflecting on my study about facial expression.
It is too bad than body rig since my study is not enough even though I have the book “Facial Expression” by Gary Faigin.
And tonight, my master gave me a lot of instructions. Then I came to realize the defects in both body and facial rig.

However the GOAL is really near.
I must fight, fight and fight to let her alive!!


#366

そうかな~
僕は瑞典人なのに、寒過ぎると思います~(笑)
レンポーさんが「MASTER」と書いているって、面白いですね。「主人」という意味なんですね・・・
ちょっと、先生の事をそんなに尊敬しているんですね・・・

its a super model. the things I don’t like are too far back in the modeling process to bother with…

hope you get it the way you want it! make your…master, proud! ;D

ん~「MASTER」と言うのは、キモいわ~
(笑)
がんばって!~


#367

Great to see that you are fully dedicated to your study as always :slight_smile:

Just a small crit : it seems that on some frames the forearm is broken .

I am sure you noticed that too, but I am curious, caus on some other frames they seem to be correct despite the fact they are almost on the same pose .

Other than that, the model and the overall deformation is better and better :thumbsup:

Keep on renpoo ^^


#368

Thnx for your comments.

> F3D

Hi.
Maybe you are not familiar with Japanese language.
There are some contexts in "Master".
1. 主人と奴隷 = Master & Slave
2. 師匠と弟子 = Master & Apprentice

I call my master as 師匠(ししょう).  He's also a very good cook.  So, after the dessin class, we, both he & his students have a dinner with tasteful foods and SAKE.  And our relationship is like frankly friends.

きょうは雪だっていう天気予報だけれど大丈夫かな?
Swedish なのかい?


> Chokmah
> the forearm is broken .

What?
Is it still there?
Could you point it out with circles?
I think I had fixed it but basically, there is a problem in jiggle-value scale which is not proper to the MAYA default world scale.  So I had written some MELs which is easy to tweak those values.  If there is "broken" forearm still, that is careless mistake by me.  But I think "the defect in forearm" seems to be the not-well-painted sticky weights.  My master (Shishou (^^;)) gave me instruction to separate the forearm muscle deformation to the 2 blocks --- fore & back by the groups in forearm muscles.

And in near future, I have to set some controlers by multi-driven keys for some muscles specifically & explicitly since those muscles’ movements is larger when a bending joint angle is larger. MAYA Muscle is basically “linear deformer between 2 end points” even though it is really a spline deformed muscle. So in some cases, I have to set additinal controlers to move them step by step, but it has not done for me for now.

(EDIT: )

Oh my Budda! I found it!!
The reason is as above.
I will fix it… :shrug:


#369

Oh no…

I made a huge mistake in rigging structure for face.
Later, I will show you more natural face in expressions than before.
Uhhhhhhh… :shrug:


#370

Hi all. :slight_smile:

I made a new sample image for face.
The critical defect is by wrong rig structure around mouth. I failed to parent those control joints around mouth but head’s root (so static).

It’s getting better but there is a lot of places to be improved.
At first, I have to fix the crease trouble in forehead, and it may be necessary to add some Blendshape targets even though I don’t want to add them.

C&C are welcome! :bowdown:

> Chokmah

And I have to tell you one more thing.
The previous machinegun-shot is by rotating rig root directly. So in this sense, she is in rotation. And then the jiggle effect appeared. I will fix it soon.


#371

Nice you found the area renpoo ^^

I was afraid to be wrong, I hope you’ll succeed at correcting this !
This rig give you so much work :slight_smile: Keep on :thumbsup:

The expressions seem to be better and better :thumbsup:


#372

Hello all. :slight_smile:

> Chokmah

To tell the truth, one (only one!) of abdomen controlers goes to strange direction in the image. It seems a bug. I used strechy IK for there, but I might make mistake at there.
I have to fix these problems after doing facial rig.

> All

How about this kind of sampleshot?
I feel different impressions than before.
But these are the same expressions by the same controlers’ positions.
Ummm…

C&C are welcome! :bowdown:


#373

Hi.
I have some self-comments to Miranda.

Now I became to feel confident to her facial rig a little bit more, but I think there lacks some necessary details like wrikles. But I want her to be a base body for future tweak, so I let her have less characteristics and details, which is better for additional tweak by ZBrush/MUDBOX later. And those natural, organic details should be done by texture, that is, Animated-Layered Displacement Maps I think. Therefore I choose this kind of too-much smoothed face.

Anyway.
It’s getting better.
I have to go forward.
The Dawn is really near, in front of us…


#374

Hello!! :slight_smile:

Here is a funky shot in my depressed day.
C&C are welcome! :bowdown:


#375

Hehe very funny renpoo ^^

Could you render a version of this picture, with skin and eyes shaders ?
The result could be interesting ^^

I can’t wait to see her with hairs, caus’ she seems to be more and more alive :slight_smile:


#376

Hi Chokmah! :wink:

> Hair and etc.

It will be later after her release as muscle rigged figure.
She will start as “Moving Statue” at first since I want to spend a lot of time and effort for hair and etc.


#377

Hey. I like what you are doing with this work… at least you have BIG motivation to follow while improve at the time you character, that’s funny…good test for the expression of feelings.


#378

Hi there! :slight_smile:

> stridiggio

Thank you for your comment.
I know her facial expressions are exagerated, which is to find errors.
Later, I will care her to do more feminine expressions.


> all

OK.
The time has come.
Here, I show you my shame in movie format.
I've done the least setting to examine the amount of jiggle effect, which has reset to the default value.  I want to spend a lot of time for the motion, but now I'm in the test phase, so it's acceptable.
Download the movie below to your local computer and play it with repeat.

I think the jiggle value for her muscle rig in the MAYA default worldspace scale is too much, and it needs to set the value for twist muscles (which is base muscle to contorol the others) to zero. However this is prototype movie to examine errors, so let me be excused.

C&C are welcome! :bowdown:


Movie: [[b]Anim-Test-01.mov[/b]](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-01.mov)

#379

But is a nice start to watch how the deformation of the muscles works there… yes is a bit strong (mainly in the forearm for the twist) but it helps you to tweak this more…perhaps leave without deformations the knuckles of the hand… :thumbsup:


#380

Hello! :slight_smile:

   Today, I have another test movie for her.
   Movie: [b][Anim-Test-03.mov](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-03.mov)[/b]
   
   For this time, I set the twist muscles fixed.  And the other muscles' jiggle value decresed to half the default.  But I think these jiggle effects are still too much.  Later I'll show you a movie with less jiggle effect.
   
   Along with my work for muscle rig, I've writen dozen of MEL scripts.  In near future, I will let them public with her release.  I wish you brush up those scripts with me. ;)
   
   C&C are welcome! :bowdown:
 
 
 > stridiggio
  
  Thnx!
  I will choose least jiggle effects for her soon. :)



(EDIT: )
 Ok.
 Here is another test movie.
 C&C are welcome! :bowdown:
 
 Movie: [[b]Anim-Test-04.mov[/b]](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-04.mov)

(EDIT: )
On the contrary, a little bit increased.
C&C are welcome! :bowdown:

 Movie: [[b]Anim-Test-05.mov[/b]](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-05.mov)

(EDIT: )
And from different angles.
I must get used to the FBIK animations.
C&C are welcome! :bowdown:

 Movie: [[b]Anim-Test-05B.mov[/b]](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-05B.mov)
 Movie: [[b]Anim-Test-05C.mov[/b]](http://www.asahi-net.or.jp/%7EDM5K-STU/WIP/Anim-Test-05C.mov)