Wasn’t quite sure how to title this, but that’s basically what’s happening.
I’m using mip_matteshadow on a plane to catch a minor shadow, and the cameramap is mapped to an image that fills the environment, etc. However, the plane never goes fully transparent because it slightly blurs everything behind it. See the attached pic where the top shows an outline of where the plane is, the middle illustrates how blurred the background is right behind that area but nowhere else, and the third is how it should look (I had to turn off visibility on the plane just to get the third clear picture)!
The matteshadow does capture the shadow, and basically things are working as they should except for the blurring that’s happening and wrecking the results. I’ve tried going through every option and check box related to the plane, the matteshadow settings, the cameramap settings, lights, camera, render settings, and turned everything on and off one at a time to test render and see if I could determine what’s causing this. I am out of ideas, so I’d sure appreciate if anyone has seen this before and could clue me in.
Thanks…
