The problem is, i made a nice scene with a HDRI map to use in the environment. There is as far as i know no option to use a material node, only a texture node is available. When i load the image trough the texture panel, everything is nice and smooth rendered in my reflections on the object. But when i load the image using nodes. You get a very sharp jaggy result. When i dont use nodes the image is smoothed out using the mip map option but this is not available with nodes. So it really is annoying not having this option in node editing. A blur could also be handy but this is only available in compositing nodes. Maybe with this extra information on what i’m trying to archive, maybe someone could give me some tips how to solve this situation. I could just use the texture panel to fix it but using nodes is so much nicer and advanced to work with. On the other hand, there is not a lot of advanced nodes tutorials out there for blender so i get the idea that the blender community does not make allot of use of nodes in there projects except when they are doing compositing Or when they want to create a advanced procedural texture. Anyway, I was very pleased that i got your reply on this. So thanks.