Minas Tirith Project || Part 2


#81

sorry for responding late

I will give u the ref of the building soon, i am just looking through the movie.

Thank
Tabha


#82

Does someone use blender for modeling MT buildings ?

Does blender is suitable enough to do some buildings posts here ?

cheers,


#83

I don’t think that there’s anyone using blender at this moment for MT.

Wheter it can be used for this project will be determined by it’s capability of exporting to a ‘normal’ 3d format, .3ds preferred. You should check that out.


#84

HI Pjanssen,

Do u know if anybody has modeled this building yet? :sad:

Here is the picture


#85

Go ahead :wink: The building’s code is 4-rb-04 (not on the map :blush: )

I know that someone else would do it, but I never actually saw a WIP or post from him/her, so you can take it. I’ve browsed back for about three months of posts, but I couldn’t find out who it actually was…


#86

Pjanssen, i forgot u said i have to export the file as a .3ds right?
I don’t have a plugin or any software that can convert it, can i export it as a different format like .obj,.dxf or dwg does 3d max support any of those files?

Is anybody else using maya? Can u tell me what u use to export the files?

Thanks
Tabha


#87

Blender python scripts allows .3ds import/export : good news !

Is there a free simple building I can modelling to start posting something ?

I already took a look to the MT map with building codes but I don’t know if all these refs are up to date in the MT website progress place. So, just give me a ref and I will work the way it is explained.

cheers,


#88

@Nepali_Gurkha: Synthesizer is using Maya too and he’s got a plugin for exporting to .3ds
I’ll ask him to send it to you when he’s back (in about a week or so)

@luluzekiller: I’ll have a look for you.


#89

Hi all, I’m in an internet cafe in Banff, Canada right now. I am camping in the mountains and it has rained all of the nights that I have been here so far (3). The tent leaks, so I am not having the greatest time.:sad:

@Pjanssen: Thanks for the kind words, I didn’t think that it would turn out so good being that I only worked on it for 3 hours. I want to do the top corners better when I get home. I think they should look like the leaf shaped thing on Aragon’s crown. I might be home sooner now and I will send the building to you as soon as I get home.

@Nepali_Gurkha: I do have Maya, but I also have 3dsMax 4.2. What I do is export to .obj and then put it into Max and clean it up a bit before I export to .3ds. I could do that for you if you send the .obj’s to me at synthesizer@simonbarsky.com (You will need to enable .obj export by going Window->Settings/Preferences->PluginManager)


#90

HI Synthesizer,

It would be very helpful if u could do that for me. But i am not done with the model yet, so can i email the file when i am done. I hope thats fine.

Thanks
Tabha


#91

That would indeed be more fitting.
By the way, I thought that it represented two bird wings next to each other, representing the Numenorians (that came from overseas) who created the city :wink:


#92

Hello all,

No WIP’s this post, but an announcement:
I’ve been talking to Kirt (moderator) and to Ysaneya about what we can achieve the coming period. We can’t (yet) go and advertise more than we do know on this board. That’s just because this project is too much in a WIP state yet.
Ysaneya and I decided, as mentioned by Kirt, that we’ll create a full section of the town.
This way we will set an example of what we are trying to create.
We’ve set a date for when we want this to be finished:

Releasedate new Realtime MT Viewer - First week of October

I don’t have more details yet, but I can say that it will be quite an impressive improvement when it all goes as planned. :slight_smile:


#93

Hi all
glad to be helping, I hope I can contribute something worthwhile to this ambitious project…
If there is a priority list then I can’t find it… maybe point me to a building (and a ref, if one exists), I don’t care which … and I’ll get started.

Looking at the map is mind boggling…!!

Great work so far everyone !!!
Phil


#94

Ok, I’ve send (almost) everyone an email or PM. I would like to know who is exactly still on this project. I know that it’s vacation time, but I haven’t seen really much (finished) buildings so far.
As said in the post above this one, I would like to create something slightly more spectacular with the new upcoming demo. So I would like to ask of all of you to give this project a little push and some more time. If we all do this in the coming month, then we can achieve something that will set a standard of quality, detail etcetera that we would all like to see from this project.

Please let me know when you don’t have time, or when you don’t want to work on it for the coming month(s), so that I can organise things better.
Thanks for your coöperation.


#95

Here is the building i have been working on:

Thanks
Tabha


#96

ok i’ll be working on 4-rf-06…
cya later!


#97

hola everyone. just letting you know that i’m still alive. things have been a tad insane since graduation. i’ve moved across the country, and have been searching for a job. i’ll let you know when everything calms down so that i can get involved again!


#98

Hi,

this is kind of aimed at the guv! pjanssen!!.
Started on a building and I am trying to figure out a better way of cutting arches into a wall face… I know I can -boolean but I don’t like what Max does to the mesh afterwards. Or I can make the entire wall with the arches included as a spline object/ add a uvw then extrude the arches inwards…! Which method do you guys use? If there is another way then I am all ears!!!

Also, are you attaching the objects or grouping for export?

Sorry—too many questions, but I just want to improve my workflow!!! :slight_smile: and produce something good!

Cheers
Phil


#99

@allaei: Ok, no problem. Do you think that it will be within the comming month that you can continue, or will it be later?
Oh by the way, Synthesizer is doing the doors on the first gate too.

@Phil Craigie: You should indeed try to avoid boolean as much as possible in max. It’s a totally hopeless function :stuck_out_tongue:
I’ve always used a method with splines:
-Create an arc (spline) from 0 to 180 degrees.
-Create a rectangle (spline) around it.
-Convert one of the two to an editable spline, attach the other.
-Add an Extrude modifier.

This is for a single (or multiple, not connected) window.
If you want a window with multiple arcs connected to each other you’ll have to do it a little different:
-Create the arcs that you need and attach them to each other (editable spline)
-If necessary create new lines between the arcs and attach/weld them.
-Now you will have to finish the ‘rectangle’ from the ends of the arcs.
-Extrude modifier
-Complete the window with basic polymodel functions as extrude.

Watch the smoothing groups of the arcs! The extrude modifier doesn’t smooth the faces that are created with the extrusion.
And another very helpfull function in max is the ‘view align’ function (under editable poly options)

I hope that this will help you.

@Nepali_gurkha: That’s a nice start! I have some tips for your building:
-The top doesn’t really look MT style. The spikey things on the corners should be a sort of birdwings motives. (Can be seen on other refs)
I think the whole top is scaled a bit too far outwards. And I also think that the top piece in the middle is a little too smooth.
-The stairlike wall on the right looks a bit uneven and the steps should be a bit smaller.
I hope that these comments are helpfull to you.


#100

Thanks,
yep, thats the method I have been using in the past too. I suppose what I meant was–if I have already a wall face that is a poly then decide I need to add an arched window. Am i forced to use boolean in this case??
cheers
Phil