@Moogoo:
-I think that the style of the door is quite off. It looks rather more arabic than romanesque to me.
-The arc’s that you use for the windows don’t seems really round, a bit bumpy or so… Do you use splines (arc) to create them?
-And at last, the steep part leading up to the door looks a little weird. A bit fragile. What material should it be made of? (And how would someone walk up or down, when it is so steep
)
@kjwjansen: Great to see that you’ve picked up this project again! I don’t really have any comments on your building for now, it looks good! The only thing I would like to ask is to watch your smoothing groups. The inner part of arcs at windows should have one smoothing group assigned to the polygons. I corrected this on your previous buildings, but it’s quite a lot of work to do, so please watch this when you’re modelling.
The two buildings you posted later look good too. The only thing that you could take a look at is the lower parts, they look quite empty there.
@MainlineX: A good start! Try to give it some more detail. If you can’t see this on the reference of your building, you can indeed best look at references of other buildings.
@MadPayne: Maybe you can show us a wire? Than we could give you some advises on how you could get more detail with the same amound of polies.
@shoglic: Your building looks really good! Maybe you could give the large arcs on the lower level some more detail, by making smaller arc in it or so. And secondly, don’t use too much triangular shapes above the doors, it looks good, but you don’t see that anywhere in the movie’s city… So a few of them are great, but don’t let it jump too much out of it.
@All modellers:
To save time for everyone, please have a look at the following few things
[ul]
[li]Always make sure that the inner polygons of arcs (in windows for instance) have a smoothing group assigned to them.[/li][li]When you send me a model, please send it as one object, not 240 different ones forming your building.[/li][li]If you use 3dsmax, try not to use boolean. This still is quite a dangerous tool in some situations, and you can easily mess up your mesh with it. I see it quite often that people use it to create windows with a round top, but this can be done much better: use splines and extrude them! [/li][/ul]Thanks. 
Oh and the new viewer will be released somewhere in the coming two days, so keep an eye on this thread. 