Hello there.
This is my first day of membership in this project, so i thought as well use the beginning mood with something usefule. I did kinda of 50% of the modeling on the section ( i have to admin Pjanssen i was a bit too optimistic about thinking of getting all done by monday, but i’ll still givit a try), and also made some texturing tests, but just for me if you don’t wish to use it.
Also i hope you don’t mind i used the banners.
I have some questions that came through my head while working:
1)I see that you didn’t delete the interior polys but you don’t get to see them, mostly on the higher levels of a building. Is it k if i delete mine or there are some circumstances that you will get to see the upper interiors.
2)What is the best optimisation for the viewer size and also perfromance: detail in texturing and few polys but big textures, or details in modeling and lots of textures but small ones. This is something that should be settled soon. I used 300x200 textures (the biggest ones) but also 64x64 ones.
As you can see in my wire most of the unique details were separate polys with a texture applied. Also i have a shadow texture that i used on the planar things to give depth.
k, this was it for today. Hope this gives a push to some members!
Bye!



Ps: the texturing is not comlete on this models but this is as far as i go for today 