I just discovered the Raytype OSL method on the forums, and love it.
A bit of a problem though…
Using the Raytype node - cancels all my texture displacements… I have a Embossed logo on a bottle and as soon as I activate the Raytype node (to cancel out some reflections) all of the displacement disappear as well. I am not at a stage where I can manipulate the hard geometry to emboss the logo. I would like to keep the texture displacement and use the Raytype node.
Any cure for this?