I have a sand surface geometry with a reflective and glossy mia_material applied to it. When I render the scene with an HDR map plugged to an IBL, I get very rich reflections on my surface. But when I use the mia_sky instead I just get very dull and uncontrasted results. I understand that in general HDR gives better results than the mia_sky because it simply has more contrast in it, but the difference here is huge and the HDR map is not a super contrasted one, its pretty constant. Notice for instance how in the interior of the sand dunes, the surface looks totally flat in the mia_sky render where in the HDR render, the surface looks completly different with bumps pupping out. So why is the surface rendered with the mia_sky so dull/flat, it doesnt even show the bumps? What is causing this?
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