Hi, I am a compositor but not very knowledgeable with Maya 3D software. I have created a 3D scene with Maya simulating a lake with some 3D objects on top of a plane resembling water. I had rendered out all my passes except one. I need a reflection pass. I have tried rendering out with mia_material and it works. I get reflections from my 3D objects. The problem is, the plane that is producing a reflection is also opaque with a black color. If I set the color to white, it will be a white plane with reflection, even if I set the transparency and selecting one of the glass presets. How can I achieve a transparent plane with no color and is producing a reflection from my 3D objects? Should I use a Blinn over a mia_material? I am planning on bringing it all back into nuke and composite it together. Thank you for your time to read this.
mia_material
Hmm, so you rendered out the reflection pass, but only want reflections on the lake material?
Generally I use reflection passes in Screen or another additive mode, so I’m not quite sure what you’re needing here. Can you post some example renderings and maybe we can help you better?