just to comment on ‘y not turn transparency to 1 and skip multiply node’, heres what i found on mental ray forum:
I assume you have conserve energy on, which means that mia_material will make adjustments.
First, it will determine reflectivity by your weight, and by viewing angle, (they are multiplied).
For view angle dependence settings, see BRDF section. What values are you using for a BRDF of the leaf?
Next, it will take the leftover weight (1 - calculated reflectivity), and look to see if you set transparency.
Then, that weight will be taken out of the leftover weight.
Finally, whatever is leftover after transparency, is used for diffuse, no matter what the diffuse weight is set to.
Now, transparency can itself be divided into translucence and non-translucence by the translucence weight factor.
so again if my leaf material is, say 0.6 reflective, 1.0 transparent, 1.0 translucent, this means only 40% of the light is coming through the material? and that the diffuse component is completely ignored…which is mathematically correct, not sure bout physically correct, without truly using SSS…but simply not bright enough to be realistic looking…