I’m checking out the shader network rygoody put up and he has oakLeaf.tif hooked into the cutout opacity? Not same thing?
Cutout opacity is where you put your alpha channel for cutout, as opposed to directly into the Transparency section on a standard Maya Blinn or Phong shader. Most of the time you’ll need to check “Alpha is Luminance” on your file node too.
“Additional Color” is directly below Cutout Opacity in Maya 2009’s mia_material_x. I haven’t been using Additional Color on mine yet though… That said, I’m not getting results as sweet as Roy’s in my leaves just yet. Close, but not as close as I’d like… Playing with translucency and transparency seems to be getting me close, but my scene’s got seven different trees so far and tweaking them one by one is becoming tedious. Might have to create a break-out scene and then copy the material settings back in, for the sake of speeding up test-renders.
I’m not using SSS in mine (yet!) and hope not to, but if that’s what it takes… The scene’s already becoming almost too bulky, even under x64, so even more calc and render time might not work for me in the long run. Or, of course, a scene tear-down and reconstruction might help. I have a tendency to get sloppy with nodes on large projects.







