Hi!
How do you go about rendering a visible lit light source?
I’m mainly interested in car headlights / tail lights, but in fact I have to admit I have very little success in creating any visible light.
At first I tried the glow property, but I didn’t very realistic result with that - after all, it’s not the glass cover of the headlight that’s supposed to be glowing and apparently it has no effect if used on the internal parts, since it’s applied after rendering(?).
Then I tried mia_light_surface, plugged in as additional color in a mia_material - but no cigar. Is there some rules of what settings to use with mia_material if it supposed to be glowing?
Here’s a(n embarrassing) example of my “glowing” light bulb test. It’s in a box and contains a point light for the actual light: http://i50.tinypic.com/syqi4n.jpg
I’m still a beginner in this, so almost everything is “first time” for me.