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We’ve all seen them; giant, evil, sometimes snarling and repulsive, heavily armed bad guys who try to kill you at the end of the level after their pathetic minions are done with you. Sometimes before their pathetic minions are done with you. Sometimes before they sick their minions on you.
Anyways.
It’s that wonderful time when there are two handheld gaming platforms duking it out for supremacy, and each tries to one-up the other by getting the best games with the most awesome graphics - and therefore the most badass creatures and bosses. Still, handhelds simply can’t compete with normal consoles when it comes to graphics. This is where you come in.
Gentle reader, you now have a task. You, if you so choose, shall reconstruct your favorite boss creature from any game you like… and you shall do it in 512 triangles or less. The entire restrictions are as follows:
No more than 512 [i]triangles [/i](to make it interesting)
No more than 2 (two) 128² texture sheets or 8 (eight) 64² texture sheets, no more than 256 colors each
You may also include 2 (two) 128² alpha textures or 8 (eight) 64² alpha textures
NO BUMP OR NORMAL MAPS
This boss character can be any boss you’ve ever gone up against in video game. You can do something creepy and organic, or you can do somthing like a boss from a top-down shooter. It doesn’t matter. The only restriction is that you’re recreating it.
OPTIONAL:
You may, if you don’t want to do a 3D one, make a sprite boss. The restriction here is that you may only recreate a boss that’s only been done in 3D. Again, only 2 (two) 128² texture sheets or 8 (eight) 64² texture sheets and 2 (two) 128² alpha textures or 8 (eight) 64² alpha textures. There is to be no anti-aliasing in the transparency - just black and white.
The challenge ends Monday, February 13th. That's two weeks from now (give or take a day. Whatever).
GO!
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