Methods for fading out objects in C4D


#1

HEy guys. This has been a challenge since day R6.

What is the best way to fade an object out that has the following:

Reflection, transparency, refraction, absorption, cast shadows and has AO applied.

Using the display tag always leaves a pop at the end as does animating shaders (alpha and transparency)

I usually resort to handling this sort of thing in post via 2 render passes.
Wondering if theres some other way that I’ve missed over the years.


#2

With all those, especially shadows and AO, I’m pretty sure its two passes and fade in post. Which is to say, I haven’t found a good way to do it “in camera”.


#3

THANKS. Yes I cant imagine there could be another way to do it. unless there was some kind of fancy setup or plugin I didnt know about. Just thought I;d ask.


#4

External compositing is the real answer. You could use a compositiing tag if it werent transparent (hide itself from its own transparency), but this would be impossible with a glass object.

Also, enable transparency check in the ambient occlusion settings.