Hi
I’m trying to make node for maya with python that computes Euler rotations and positions for objects on curve
I tried some simple methods to create basis vectors and compute quaternions but it doesn’t work as expected so i tried to google some other methods but i’m a little lost now = )
Could you help me with some links or advices ?
For example, i have Head mesh and some curves that represents hair and i need to distribute joints on this curves.
So may be i can use head as orientation for basis vectors on curves to make this vectors with correct twisting around tangent but i can’t find any good methods.
Please help ! = )
