Metaball Animation


#1

Hi!

I´m currently working on animation of human cells. The blob mesh with relax modifier seems to be the perfect combination to do the job. I´m working with the enhanced blob version downloaded from maxplugins.de. With this you can use the radius of an sdeflector to define the size of the blob.
The ONLY problems is a very bad bubble motion in the entire mesh if you move one of these sdeflectors. The whole thing is wafting, you know. That´s because almost every dummy as the case may be the sdeflectors influence the others.

So, my question:
Is there a solution to get rid of this wafting without increasing the resolution to a super high level?


#2

Sorry guys! :slight_smile:
It´s a question for 3dsmax


#3

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