Hi all,
Just on a small speed bump on trying to implement my displacement map on my model with a .mdd file attached. Unfortunately in Lightwave 9.2, when I set the subdivision order to “first” my displacement map works great but now my motion is lost.
When I set subdivision order to “last”, my motion is active but now my displacement map will not work.
I have set the subdivision order to “after bones” and the displacement map and motion works but now the displacement deforms my geometry differently to the settings I applied within the node system in Lightwave.
Node system setup in Lightwave
[ol]
[li] Image node - image, mapping, Reference Object and UV map settings set correctly and is plugged into subtract node[/li][li]subtract node - B - set to 0.5 and is plugged into Mulitiply node[/li][li]multiply node - B - is set to 1.5 and is plugged into scale node[/li][li]spot node - is plugged into scale vector node[/li][li]scale (vector) node - this node is plugged into displacment input[/li][li]final input for displacement node[/li][/ol]
Anyone already been through this process to clue me in on whats the best options to go with?
To better explain what I am doing, I rigged and generated animation within Messiah, created my displacement map within ZBrush 3.1, then attempting to collide and integrate everything in Lightwave to render.
Any clues?
Thanks a bunch and Merry holidays.
Cypher