Messiah render speed comparison.


#141

Woa - now this is some feedback on a sunday afternoon - holy shit… :bounce:

Reminds me of the good old times!
Seeing this, you can count on hearing from me next week. If everything works out as planned, I will release the shaders as they are, with full documentation coming later and the two unfinished shaders (Wireframe and AmbientOcclusion) following later too (maybe slightly reduced in functionallity compared to the old thread because of problems with the SDK that didn’t allow me to put in all the things I wanted in a relieable way).

I haven’t tried the tools with 2.4 yet, so take this announcement with a grain of salt please!

I don’t think there is an updated SDK at all with 2.4? The headers are all dated from last year?
Taron, can you clarify this and the state of Develop?

BTW. I have updated most of the links in the old thread now…

Thank you all! :bowdown:

Thomas Helzle


#142

As a sidenote to this, is there any particular reason why the shader list isn’t sorted alphabetically ? This did my head in for years in LW with it’s horrendous plugin list, and it is just bearable in M:S at the moment, but when the list gets bigger as more plugins appear, it’ll just become messy to work with.


#143

Hey Thomas
Sign me up too at the same AoN price (for AoN users) :thumbsup:

Phil

Edit : would like you to code some hair shading ? :bounce:


#144

Thank you Thomas for considering to release the TLHPro plugins. If you do, the Raytype shader will be worth it for me alone, never mind the others ( finally, one image for GI lighting and a seperate one for relections )


#145

Edit : would like you to code some hair shading ? :bounce:
Thomas already commented that he would not attempt hair shading. Or at least he commented that he wouldn’t do hair. I suppose it depends on what you mean by hair shading.


#146

mmmh sorry I didn’t know that … (I was spoken about a hair/fur trick like)

Maybe a particule hair generator like Blenderthen :wink: … but this is not the same work.

Phil


#147

Taron has hinted vaguely that a hair implementation is in the works. Its a wish on many people’s lists after workflow and bug fixes.


#148

I would buy Thomas shaders for sure. For $100 or more.


#149

Hi Thomas

I would like to buy a set of these too. Count me in.
I appreciate your past frustration with messiah, but I believe you are a real asset to this community and this software.
I have enjoyed your AON shaders although LW is still my main renderer. (at the moment)

cheers
Bill.


#150

This must be the coolest community on earth.
I’m really overwhelmed once more.
Thank you very much!
:bowdown:

So next week I will test all the shaders and see if they still work as they did in 2.0, write a brief documentation and off you go… If anything goes wrong I will report it on the TLHPro Thread.

If you are all okay with that, I think I will sell them for the same price as AoN:Studio, with no special introductory price or bundle. Not so much because I’m greedy, but because the community is simply too small for special offers.

Alex: could you also do some additional beta testing and report any problems or suboptimal things you encounter to me? That would be really useful.

If there are any problems after the release, I am willing to fix them ASAP, but since the tools aren’t as thoroughly tested as the AoN:Studio shaders were back then, you should be aware that there may be a glitch or two.

Thank you once more for your support! :thumbsup:

P.S. There will never be a hair plugin from me: first I’m not that good a programmer and second, the SDK doesn’t contain half of what would be needed for that IMO - from interactive interface handles for styling to creating geometry or custom interfaces… better wait for pmGs implementation.


#151

This must be the coolest community on earth.
I’m really overwhelmed once more.
Thank you very much!
:bowdown:

Of course it is! And you know where they hang out? Join us there Thomas and others. Usually at least 12+ people chatting away.

irc.freenode.net #messiah3d


#152

I’m locked out for the moment… in case anyone was wondering…
Only access is through the new job office and the firewall is keeping me out.
:frowning:


#153

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.