I must be crazy but here it comes anyway:
There seems to be more demand that I thought. :shrug:
Questions:
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How many of you would be interested in buying TLHPro if I would release it next week?
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What would you be willing to pay for the collection - more, the same or less than for AoN?
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Would you be willing to accept preliminarily docs for now, with full docs (not as big as AoN though!) later? The tools are very easy to use IMO, so you should have no problems.
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Two plugins from the originally announced set may be missing for now or reduced in functionality (Wireframe and Ambient Occlusion) but you would get:
[ul]
[li]TLHPro: BiasGain (old, updated, combines Bias and Gain in one node)
[/li][li]TLHPro: Channels (old)
[/li][li]TLHPro: Color (new, simply gives you an animateable color when you don’t need a full gradient)
[/li][li]TLHPro: Distance (measures Distances in several ways)
[/li][li]TLHPro: Doublesider (texture the front of polygons different than the backsides)
[/li][li]TLHPro: EasyGlass (makes the setup of simple glass objects extremely easy - no more doublesided objects needed)
[/li][li]TLHPro: EasyMath (allows you to stack up to 10 mathematical functions in a row so you don’t have to clutter your shaderflow with multiple of my older math nodes)
[/li][li]TLHPro: Merger (28 PS-like layer modes for your combining pleasure
)
[/li]You could call it also an advanced Mixer Node.
[li]TLHPro: HSVtoRGB (old)
[/li][li]TLHPro: RayType (switch between different materials for camera, reflection, refraction, GI and custom rays)
[/li][li]TLHPro: RGBtoHSV (old)
[/li][li]TLHPro: ShowValues (a helper I use for development - shows the min, max and average of values and colors that go through it. It doesn’t do anything to the values)
[/li][li]TLHPro: SplineCurve (use the messiah graph editor as an superfine spline editor for textures)
[/li][li]TLHPro: SuperStep (old updated, Clamp, Step and Smoothstep in one node)
[/li][li]TLHPro: Thickness (measures Thickness in various ways)
[/li][li]TLHPro: Time (allows you to use time as part of the shaderflow - with multiple options for intervals etc.)
[/li][/ul]
The old TLHPro Development Thread is here, browse it for more info on the included nodes:
Information about AoN:Studio, the procedural texture set for messiah:studio can be found here:
http://www.screendream.de/AoN_studio.htm
Maybe let me know on the TLHPro Thread what you think.
Taron: would you guys be able to finally make sub-groups available for the right mouse button shaders list in the 2.4 patch?
With my TLHPro tools added, the list grows longer than the screen is high and this list doesn’t scroll, so the first and last in the list can’t be accessed.
I think the best approach would be to allow for sub-directories under plugins and the directories are reflected in the list as submenus (like the materials in the palette). So a sub-folder under plugins called “TLHPro” would show up as a submenu “TLHPro” in the shader menu. If that is impossible, a specific entry in the plugin itself would be also okay, but not as flexible for the user to organize shaders just as he wants…
Remember: this is no promise, just a question to gather some intelligence…!
Best regards,
Thomas Helzle