it looks like when Messiah sprays the photons around(like in monte carlo) reflection pass recieves the uninterpolated result. when you filter those shadow hits and interpolate between them to smooth out, they never show up interpolated in the reflection, because the reflection pass has already been made.
i.e. the reflection does not constitute actual geometry that has photon hits, therefore nothing happens to the pixels on the reflection.
if the shadows were baked back onto the scene, then the reflections would show the filtered effect, because the reflection pass is looking at the already filtered shadow.
then again, somewhere in this thread, you all probably said that, so I’m just agreeing with you.

fine, I’ll download the test scene and help.
-JoeC



