Hey Wegg don’t push me !!!
I don’t have my dongle yet !
I will kick your a$$ , when I will get my version !
limited size: render only in 320/200 with the demo.
unable to save too !
1 week to wait ... (will be mailed today or tomorrow from PMG).
But yes good result ! ... I had fast result too ( with montecarlo).
advice for everyone: don’t use large sample ( ie: 50 or 100 ) use tiny value (2 - 5 ) it depends of the size of your scene and you resulotion of course …
How to find the good size ? my tip:
put 100 photon
put 10 for sample size
put 10 for gathering…
now counts the dots, play with the sample size ...
when it's done add more photon.
This way , you will undertsand how photon have a relation with smaple size ( then Quality and realism !!)
About the Shadows: to have radiosity in the shadow, add depth : 3 or 4 (that’s enough) (depth = bouncing light).
to reduce the noise, add more GI sample ( ie: 2 or 3 ) (higher value= less noise, more definition)
as Wegg said: use the R antialias method (better for GI) … to find the good tolerence number, render a sharp edge (use value under 0,1 ) 0,1 is too high ! (somehing like 0.08, you can go under for better result)
Antialias level at 2 minimum (keep the filter at 1.5 … don’t use 1.0 or you will get sharp pixels)
sampling your "area" shadows at 20 is too much ... 8 or 10 must be enough ...
check your raytracing depth ( 2 bouces are enough to see reflection on the sphere with a value of 0.5)
What's next ?
calm down the GI instensity to 0.9
change the white diffuse material(floor) 1.0 to 0.9 or 0.8....
change the spread of the light and it's intensity too ...
following thoses advices you will get fast result ...
I get good result less of 1 mn 30 with v2.2a. (320/200)
but don’t fake too much to speed up your rendering: more you tweak, less it looks like radiosity ( check corner edge, color bleeding in shadows, check large white area too … to make a good balance bewtween speed and quality)
Wish to help more (sharing file),but I need a dongle !
EDIT:
reformated the text a bit for a better comprehension (read it again in case of)
Use Ram (not file chunk) to speed up you render
put half of the size available in your computer ie: you have 2 giga of ram put 1024.
To stooch: to reduce the green halo, you need to touche your material ( a smaller diffuse value ie: 0.9 or 0.8)
And it’s good to share the setup, but it willnot be the “magic” values for everything. It depends of the size of the scenes and details ( test an other scene with smaller details on objects … the scene may need smaller radius sample, more photon, less GI,etc… )
the setup shared will be the good values for scene like this one only )