Messiah crashes


#1

Is there anyone who has the same problems with crashes after adding or deleting things in Messiah 2.0b?
I can´t reconstruct the crashes. They´re randomly, but always after adding or deleting items. Bones, Procedurals, Shadernodes etc.
I don´t think it`s hardware related because Messiah 1.5 works fine in this regard.
I´ve tested the tips with the config files, but it didn´t work :cry:
Any other tips?

EDIT: I´m not sure about it, but I think it has something to do with the clear management of items/scenes.
It just happens sometime after starting a new scene with clear scene or after using the clear function(-key). That would explain my autorig problems,too.
Something happens after deleting items or clearing a scene that causes Messiah to crash after adding new items.


#2

Hi,
I had also some randomly crashes with messiah 2,0b.
Mostly, if I load a scene, clear a scene, load the next scene…
I also think, it has soemthing to do with the “clearing precess”.
I guess some instability is comming from the very advanced Open GL functions in
Messiah. If you compare to all other application, Messiah has 100 times more
Open GL features.
But this great application will be more and more stable, I am sure.

Greets Tom


#3

I didn’t managed to load it becuase of conflict with the open gl.
is there maybe a way to load it with out open gl???


#4

I, too, have random crashes after clearing a scene and starting a new one. I sort of count on it happening now, it has happened so much.

Daniel


#5

I´ve tested it some more.
It gets unstable after

  • replacing an existing scene
  • clearing a scene
  • deleting items
    If I restart Messiah after clearing/replacing scenes or deleting items, it`s more or less stabel.
    Very strange :argh:

#6

This is a known problem that seems to be hard to track down (it is quite old).
Loading scenes when anything has been loaded before crashes messiah - sometimes you can load 1 or 2 scenes in a row, but sooner or later it will crash.
Only workaround: Restart messiah every time you want to load a new scene - super annoying but the only help.
Sometimes it can also help to start another instance of messiah if you just want to look at another scene for reference.

Hint: You can even copy shaders between the two running instances, since copy and paste work with a real material file in the temp folder. Copy the shader in one instance and paste it in the other :slight_smile:

I highly doubt it has anything to to with OpenGL. Internal data management/memory cleanup is a way more likely candidate…

I also have seen crashes with creating Items and deleting them, but this seems to be very random. I know no workaround for this one.


#7

The tip with running more than one instances of messiah is useful. Thanks:)

What I found out is, it only crashes with adding after clearing/deleting scenes/items.
Example: When I play around with bone deform and work from a fresh scene(no replaced or cleared scene), I can put in bones like mad without any problems.
When I´m going to clear all things manually after that or clear the scene, Messiah runs in ‘random crash mode’ :surprised and adding bones causes a random crash sometimes after that ‘process’.

It´s not just about the clear scene problem. I guess it´s something with the whole clearing process in Messiah or memory that´s not de-allocated right or something like that.:shrug:
The only wokaround for me is to save the scene and restart Messiah after every clear operation :argh:. That works, but it´s annoying.
If it´s a known problem, I hope it will be fixed soon since it´s a real workflow killer.
pmG, please. Stability first :slight_smile:

On the other hand, it´s fantastic what the pmG guys did with a handful of developers only :thumbsup:


#8

Actually, we’re going to be releasing a maintenance patch soon that addresses some stability issues (we’ll let you know when). Most of the fixes are specific to render mode. Which brings me to my next question:

Are the stability problems that some of you are experiencing only with messiah:studio 2.0b or is it with messiah:animate 5.0b, as well?

-lyle


#9

i try messaiah 5.0b.
i suggests u add an option to choose open gl or direct or smth else like you activate max with -h.


#10

Oh if it were only as simple as that…

-lyle


#11

For all who are affected by the crashes after deleting and adding items:
All of those crashes are related to the Python scripting plug-in, which we’re working to fix. If you delete (or change the name) of “messiahPython.mp” in the Plugins folder you won’t get those crashes. AutoRig II won’t work (because it uses Python), and Python scripting won’t work, but if you aren’t using those right now then it won’t affect you, plus you will get far less crashes in general. We’re working to fix Python and AutoRig II.

Thanks to pmg and FKMaster for the pmg correspondence :slight_smile:
This was the most annoying bug for me.


#12

Coolness. My machine would completely lock up when working in the shader flow if I deleted a node and put a new one in its place. I’ll see if this helps.


#13

That’s great Lyle, will this also include a fix for the weird OpenGL behaviour some of us have been having for quite some time now. This is one of the reasons I hardly use Messiah:Studio because the interface still goes crazy on me, besides stability issues.

thanks,

Fish


#14

Be careful rendering on both instances. I had one instance of messiah rendering an animation and another instance was doing test renders. The two instances actually rendered slices of the others. I guess they both got confused and placed pieces of the renders in the wrong instances. :slight_smile:


#15

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