Messed Up the Workflow, any advice to correct mistake?


#1

Hey all,

I finished a model in ZBrush, brought it to Maya, then rigged it
But then I noticed that I forgot to make a ear hole…

  • But if I bring the model back into Zbrush to model the earhole then i lose my rig…
  • But if I do the ear hole in Maya, later on I have the high res version of the model in Zbrush which I plan to make a normal map of to get the details back onto my simplified retopoed model in Maya…
    = The normal map will just cover up the ear hole (if i make it in Maya) when I apply the normal map

-Any suggestions on how to solved this dilemma without losing the rigging work?


#2

Why is your rig attached to your geometry?


#3

Sorry first time rigging, but its not?

Ive been following the tutorial from Judd and was using locators and keying to rig the eyes
Afterwards painted skin weights, thats it really