Hey all,
I finished a model in ZBrush, brought it to Maya, then rigged it
But then I noticed that I forgot to make a ear hole…
- But if I bring the model back into Zbrush to model the earhole then i lose my rig…
- But if I do the ear hole in Maya, later on I have the high res version of the model in Zbrush which I plan to make a normal map of to get the details back onto my simplified retopoed model in Maya…
= The normal map will just cover up the ear hole (if i make it in Maya) when I apply the normal map
-Any suggestions on how to solved this dilemma without losing the rigging work?