… except from the first frame. There the mesh moves, but then it stands still.
I don’t get it. The rig should be able to deform more than one object?! Actually it does already deform two objects, although the second object is a copy of the first one.
The mesh (which doesn’t deform) got envelopes, a static_kinestate, so why doesn’t it get deformed always, only on the first frame (the first frame when the play button gets pressed)?
I can’t see a difference between what I did with the first mesh which does deform and this one. The envelope operator is enabled, so I don’t get it. Is there somewhere a button which needs to be enabled (“deform on every frame”)?
My rig is based on nulls, deformed with ICE. The rig gets deformed in the simulation stack.
Anybody who can help? I’m really frustrated, as I need to finish this project instantly.
Thanks for any advice or tip!!!