mesh diapperes while playing in maya



for some geometris, for instance for those that i 'v done some modeling in zbrush ( back to maya)
when creating syflex cloth it suddently disappers in frame 2 … and remains invisible …

but with other clean geometries it works fine…
what can i get around this???



is your geo have nice quads? post a pic of your geo,
or try this
select your geo and enter this…
polyCleanupArgList 3 { “0”,“2”,“1”,“0”,“1”,“0”,“0”,“0”,“0”,“1e-05”,“0”,“1e-05”,“0”,“1e-05”,“0”,“1”,“0” };
does it select olot of faces? or say Warning: No items found to cleanup,
and/or sounds like bad solver properties


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