Hey there,
I have High Res scans of an actor’s face and hands, and a lower res body scan. This is because the face and hands will be closer to the camera and most of his body will be covered by a clothing simulation eventually.
So, how do I attach the hands and head to the body without undue warping of the geometry? What is the best way to blend the textures, considering they are colour by vertex?
I get that the process involves normal mapping the detail, retopologising the mesh into edge loops and rigging the mesh, but in what order? What’s the best program to use? Please help - I know I’m very out of my depth, but I need to know which direction to start researching first.
Many thanks
Markus