Merging paint nodes in Mari


#1

Hi, I’ve been using the nodegraph on my latest project and I was wondering if there is a way to merge 2 paint (or any type of nodes) nodes into 1 paint node. Similar to how merging 2 layers to form a single layer works? This would help tremendously in managing my nodegraph as I wouldn’t have to use as many merge nodes when adding paint non destructively.

Thanks
Arnav


#2

Hi

Sure there is a few ways. first off you can always use the bake point node to merge pertions of your node chain into a flattened paint node with the option to re bake the texture once you update content above the bake point node

//youtu.be/kO5XMYKqZ2I

Also you can actually bake a node location to a paint node by choosing in the node graph right click menu EDIT and bake to paint node


#3

Hi, I use bake point extensively but I never knew about the bake to paint node option and is exactly what I’m looking for. Thanks for the tip!


#4

There is also another way. bake visible to selected paint node. Its a extension pack node.
I use it to mimic bake point but to a regular paint node so you can apply filters in the end,

happy painting.