EDIT:
I found it, simply the layered material node from corona (facepalm)
Hey guys Im new to this forum,
if I accidently violate any community rules please let me know.
Im working with 3ds max 2022 and Corona Renderer from my learning institution
I have a plane 1000x1000m with 1000x1000 polys.
Onto this plane I scattered 100.000 trees using a noise map with a very large scale.
Now I set my ground texture to the plane with the same noise map used for the scattering to the opacity of the material, so that only below “forest” areas the ground will be the dirt texture. Now I inverted the noise map for my second material green grass. So that everywhere else I will have green fields.
How can I combine both materials using the inverted and non inverted noise map to determine the distribution of either the dirt texture below my forest and the grass texture on the treeless areas.
I tried using different nodes but they did not seem to produce the wanted output and I also tried googling before I posted this here. The most postings and tutorials I found where about poly related distribution using material IDs and the other results where offtopic.
Here is a partial screenshot of my node-setup.
8a9Ko37 < imgur link (cant include the link board says)
If you have any question regarding additional information about my question im glad to answer all of them.
Further thank you kind guys and gals in advance 