Hi guys,
I am having a shot with fast camera movement as well as fast character movement.
So now my question is how to approach the shot with HDRI workflow, as Final gather may flicker not mention high render time.
Also I want both my BG as well as character to receive motion blur but I want separate control for that.I think Motion vector would only give me linear blur so how could I justify character’s movement to it changing background as well as itself.
My other issue is related to Z-Depth in sort of situation with motion so rapid.
Is there any way with mental ray I can generate GI using point cloud method as we do with renderman.
Please help me solving these issues .