I have been testing them as well, and I am a long time mr user. Indeed, I found the DMC sampler to take some getting used to, but for the most part vray is easy to get into once you’re familiar with mr.
However, I did find some differences in render speeds for similar quality images, with mr being decidedly faster in many situations. This applies especially when clean shadows are required with minimal noise.
While I also liked the vray distributed rendering setup much better than the mr satellite system, the mr satellites seemed to render consistently faster as well, and play a more efficient part in the process. This is very important to me, as I work mostly with high resolution images that benefit tremendously from distributed bucket rendering in a render farm.
Another feature that I had problems with was actually fur. This is an area where 3dsmax seems to have an advantage over maya when it comes to vray. Since vray does not support the native maya fur, and since its maya integration does not have any kind of easy to use grooming tools, I found it to be pretty useless in this regard. Yes, there is the option of rendering fur with mr, with separate passes, and compositing. Also, I understand that vray is going to support the new xgen system in maya, which might negate this problem once I make the switch in my fur pipeline to xgen.
A big advantage that I found with vray over mr currently was in its progressive rendering system and the vray render buffer. Although I understand that autodesk is working on a proper integration of progressive rendering for mr, it’s well overdue. The IPR has been more of a gimmick than a real help. Then there is spraytrace available for mr, just as vray supports yeti when it comes to fur, but these are additional purchases to be made. Vray’s render buffer is very lovely to work with, and it makes the maya render view window feel even more dated than it is, even with the new features that they have added. I love having the history buffer get saved too, with the render times info.
Yes, mr has mentalcore available as well, but as an additional expense, and it comes with its own limitations due to lack of popularity and dependence on mr integration.
All in all, I still don’t find it to be an easy decision to make. I do appreciate the advances made with mr, and I can live with many of its quirks if it means that it has faster render speeds and better support of maya features. For others, the ease of use in vray makes up for its downsides in maya. Just remember that vray has a lot of its popularity due to its integration with 3dsmax, where it has a significantly bigger advantage over mentalray.