Well, I scaled the settings for the material, but I had to tweak some other settings as well to get it close to the original. Here’s another render of the scaled scene with changed settings:

Not exactly the same as the original, but better than the last render I posted.
It seems adjusting only the extinction and min/max levels in the pari volume shaders isn’t the only thing you have to do. Doing that still leaves some transparency. I had to up the IOR as well as engery and decay values, and caustic radius in the indirect illumination panel.





