Well, it’s not that u can DO fur with MR …
unfortunately!
Just rattling mr cage to see what comes out lol!
Still, as far as i have experimented, render times are prohibitive, and of course there is no proper control as for real fur simulation.
Folical9, the parti-volume thing, well, besides not generating alpha, seems not to support objects inside/underneath the mesh to wich it is applied … er … i hope that sentence was understandable.:hmm:
Begining to think this fur stuff is not a good idea after all :banghead:. As i see it, we’ll only get better results by brute processing force, that is, upping the sampling, upping the settings, upping the displacement map, UPPING THE RENDERTIMES!
Still i’ll stick to it just a bit more.
Oh, so anyone knows if u can use opacity, in the opacity slot, and make it affect the displacement too? Cos as i tested it, it affects the original surface fine, but the displaced part still remains 100% opaque.:wip:
Greets and thanx to all!