The reason the object is not rendered is because you have set the OBJECTS “visible to reflection/refraction” to OFF.
Also you have something strange w. your glass material. F9r a window, you should use the “Glass” material in your scene (the shader ball to the left of the shader ball w. checkers on it in the material editor).
What I wonder, though, what you are trying to acheive, in principle?
Firstly, to rayswitch between “what you see” and “what bouncing rays see”, you should use the “Environmet/Background Switcher”
Secondly, I wonder what your end goal is, because I don’t really see the reason for the skydome at all. If you want to light by something other than your environment map, well, then simply use a different environment map - the lighting comes from the “mr Sky” skylight.
The environment map (in Environment dialog) is used for reflections and to “see”.
If you really want to split out “reflections” and “what you see”, then use “Environment/Background Switcher”, that’s what it’s for. Do NOT use the general rayswitcher or the “advanced” rayswitcher for this.
/Z

