Really we need a better way to do materials in layers error free! :sad:
Thanks for looking into it regardless.
I am quite surprised that this is such a problem in a mature render package like Mental Ray. I would have thought this was a common requirement or that there would be simple way to do it. I am still hoping there will be, but for now I have given up on it and am testing out juxtaposing three copies of the cylinder with the three different materials and hoping that the alphas will clip them well enough that they line up and look like one. I’ll run a higher res render tonight and see how it goes.
If there any other ideas I would love to hear them though 
Thanks
b




