Hey MasterG can you help me a bit? I need you help to create ocean shader for tidal waves.
I was working on ocean tidalwave shader last month which project is on hold due to other works. Here is the rendered image so far.

I am using “Mentalray material” with reflect(base) map in surface slot , and in the “input” slot of that map, i am using refract(base) map with masked gradient ramp mapped transperency. so i m getting refraction on the edge of the tidal wave where it’s bended.
Also i am getting black spots (as marked by redcircle in image) for all frames of the animation. I am using one direct light without any shadow and FG is turned on(low preset).
EDIT : forgot to mention, I am also using “mia_exposure” map to boost intensity of sky and get reflection in water and sky will be removed in compositing. sky is gradient map as background.
I tried to use A&D material but not getting right look of tidal waves.
Here is the refernce i am refering. http://www.imageworks.com/index.php
(“surfs up” in video section)
I would appreciate your help.
Thanks in advance,
J.


