Mental Ray - Shaders


#3765

the problem is with all third part textures ,the max textures like celular noise waves…work great, if I use third part textures(whirly,voronoy,and similars…) the resut is the second pict…


#3766

The hairs aren’t part of the material. Just add the hair modifier to you mesh and of course just apply the electron microscope material to the hair as well.

Thanks. I’ll try to post more info on those in the not too distant future. :thumbsup:


#3767

thanks! help is very much appreciated,and if possible can someone answer me this question,
does mr sun &sky work with other map for the environement besides the mr_sky environememt??
cuz if i use other map ,like a hdri,the reflections look strange ,they change colour,and ive tryed changing settings for the logarithmic exp control,used mia_esp simple and sll the same…
thanks!!


#3768

Hi Guys,

a little african collection… :slight_smile:

german thread: african collection / download .mat File: http://forum.german-mentalray-wiki.info/viewtopic.php?t=449

english thread: http://mymentalray.com/forum/showthread.php?p=1513#post1513

mfg
hot chip


#3769

Hey all, I am an average mental ray user, but don’t know much about the programming of shaders and such. I have been reading the newest 3D World Magazine and in there it mentions a site (www.binaryalchemy.de) that has shaders. They are for Maya and XSI.

Is mental ray compatible all the way across? Could I use the shader collection on the above site in 3ds max? Would I need to change anything? If so, can someone help me with that?

Thanks


#3770

All of the Binary Alchemy shaders are available for Max. You need to download the shader pack from the Binary Alchemy site, and then get the Include files for Max. Links to the shader pack and the include files can be found here:
http://www.maxplugins.de/mentalray.php?search=holger&sort=Author

Dave


#3771

Dave,

Thanks for the info. I have downloaded that stuff and then I found the *.mi files and the *.dll files. Two questions.

  1. Where do I put them?
  2. How do I get them into max to use them - the maya instructions talk about pasting something into a rc something file.

thanks again


#3772

To use the shaders in Max, you need to put the DLL file in the ‘mentalray\shaders_autoload\shaders’ folder, and put the Include file in your ‘mentalray\shaders_autoload\include folder’. The next time you start Max, they should be in the list of installed shaders.

That’s all there is to it. You don’t need to follow the Maya instructions.

Dave


#3773

Hi,

I just wanted to ask if you would like to see a arch+design(mi) preset in my psd2mat tool?
I am abot to rewrite some parts of the tool and I am currently collecting material types I plan to support.

I must admit I totaly forgot about this new material …

Georg


#3774

@thorsten hartmann: would you mind to give us alternate download links other than german mental ray forum? ive registered there and try to download it, but after +/-40-50% the download always stopped, ive tryed it for 30 times now but still no luck, and you have so much file to download. Please give us alternate link because i want to learn the material setup from your scene. Thanks before.


#3775

hi kaizerscythe,

i am ask the admin for the problem.

mfg
hot chip


#3776

[b]I am working on a water scene and trying to make the shader something similar to this:

How we can achiece this type of realistic water shader ? I have tried Ocean lume but not happy with the output.
[/b]


#3777

Here is a quick and dirty test with Arch&Design mat.
choose water preset and adjusted glossiness

max9 file


#3778

Has anyone used the mrGeometryShader to create geometry other then for hair or a light. I imagine one could use it to make a feather shader for a bird. I’m thinking of perhaps vegitation like shrubs for a terrain.

Thanks


#3779

Thanks loran but could your explain it too. Actually i am using max 8 and i cannot be able to open the file :frowning:


#3780

I used A&D mat. and those are Max9 mat.the Water Preset contain an ocean lume shader for bump. I used Physical Sky too and this is a max9 functiun.

To redo this in max8, you can use a DGS mat, for blurry reflections, and ocean Lume for bump.


#3781

Great thanks Loran :thumbsup:. It was very useful. What type of lightining you used for this scene to get that yellowish tint on ocean floor ? I am using MR spotlight with yellow color but its actually coming somewhat whiteish look on the ocean.


#3782

You also have to change the environment to something blueish, because the ocean will reflect it.
In lorans example the sun was just before sunset, so the sky has also a red-yellow tint in the direction of the sun.


#3783

hi all
i found this Image, and this buildings around are interesting. Can somebody tell me, how to create this kind of material in mental ray?
I use 3 DS MAX 9


#3784

this Image i mean :

the abstrakt buildings around, how can i create those material in Mental ray?