Mental Ray - Shaders


#3605

well, you can certainly use a simple white map, but the texture i provided is slightly more complex. it’s more like a gradient, so that each panel emits more light from its center than from the edges, since that’s the way it works in real life.

if you keep on getting black renders, you might want to check if your camera is inside or outside the box. if it’s outside, nothing from the inside will be seen. also check that final gather is turned on or the box won’t emit any light.

good luck!!


#3606

Hello guys :slight_smile:
Here is my procedural sand material. I used only raytrace mat., noise and smoke maps for diffuse, bump and displace…
Im new in making materials… so I m happy with this result :slight_smile:
What do You thik? :slight_smile:


#3607

wonderfull Sand Material !!
can you shared it? or explain the way you do this?
thx


#3608

Thnx ! :slight_smile:
Yes…I will make small tutorial for it… tomorow it shell be here :slight_smile:
[color=Silver](sry for my englis)[/color]


#3609

wow, that material is outstanding! can’t wait for the tutorial!


#3610

Fine shader indeed !

A bit to smooth on the sphere but very realist on the ground :slight_smile:


#3611

yes, it’s great!
we wait the tutorial :bounce:


#3612

[b]OK quys… here is the tutorial… I hope it will be helpfull for you :slight_smile:

[/b]


#3613

thank you, it’s very nice :bounce::thumbsup:


#3614

Ok guys. I’m here with my new test of cocktail procedural materials… But I’m not ready with these settings yet. What do you think?


#3615

hi - i hope you don’t mind, that i didn’t go through all the 240 pages, because i’m
pretty sure this question already came up somewhere. i desperatly need a curvature shader
in max and found one for maya here:

http://www.tomcowland.com/mentalray/tc_curvature/

is there any possibility to convert this one for max?
i’m not very familiar with mr shaders, but as far as i know one has to change something
in the .mi file…?

thx,

quirin


#3616

Thank’s shinnokSK !
The settings are well explained:)


#3617

Speaking of sand, here is a fun trick:

Use bump mapping, and then apply the same(ish) map to the “radius” of the “round corners” effect…

…and you get “worn edges” for free… :wink:

/Z


#3618

MasterZap: coooool :thumbsup: i will try it :slight_smile:


#3619

My new test… stylized visualisation of cocktail… Render time 15 min.
Used only procedural maps. (no postproduction on render)


#3620

I could not resist this image so I was for a drink to the kitchen!


#3621

The .mi file and the dll is included in the zip so you could try and put them in your maxroot\mentalray\shaders_autoload folder. The .mi goes into the “include” folder and the dll into the “shaders” folder


#3622

Lightengine3d also has a curvature shader that you might want to try:
link removed

EDIT: My bad, that wasn’t a mental ray shader at all…but a plugin for Maya. Sorry.


#3623

This is a simple marble rendered in MR with caustics.

I would like to make a sandy ground with some stones for it to sit on.


#3624

I´m searching a mr shader to loads darktree files into mr in Max but only for maya and xsi are available in the darktree web…anyone know a shader for max?..or must use scanline to use them?:sad:
Thanks